About This Game DubWars is an action-packed arcade shooter that successfully combines music and gaming in a way never seen before. We've collaborated with incredible EDM and Dubstep artists to create a game that synchronizes the energetic music with fun and exciting gameplay. The music becomes your weapon as they fire in sync to the rhythm of the song, each beat firing a unique weapon. Listen to the bass, up beats, climax, and the drop of each song in order to progress through each level's difficulty. Analyze the risk and reward of collecting Wubs from destroyed enemies in order to upgrade, or just try to frantically survive the song!10 custom-built levels with amazing visuals and effects!Discover and support both up-and-coming musicians and your favorite established artists!Learn about the artists and where you can follow them, as well as download their other musicProgress through three difficulty modes by mastering the music and upgrading your shipComplete objectives and Steam achievements, collect Trading Cards, and top the leaderboards!Tracklist:Omni - Urban MetaphorDubsective - SynergySpock - Break It UpMinecraft Universe - EclipseCelldweller - Tough Guy (Tim Ismag Remix)Varien - MetalworksMinesweepa - LeviathanTotally Sick - DistortedSummer School - Choose Your WeaponNGHTMRE - MTRDJames Egbert - Menu Music 6d5b4406ea Title: DubWarsGenre: Action, Casual, IndieDeveloper:MURA InteractivePublisher:WOBBL3 Entertainment LLCRelease Date: 19 Jul, 2016 DubWars Activation Code [torrent Full] dubwars download. dub wars free. dubwars ps4. dub war albums. dubwar mieszkania. games like dubwars. dubwars nyc. dubwars game. dubwars songs. dubwars video. dubwars wiki. dubwars howie mandel. dubwars steam. dubwars multiplayer. dubwars mobilat. groundation dub wars full album. dubwars apk. dubwars demo. dubwars heilbronn. dubwars review. dub wars groundation Must have for dubstep fan. It's a top down shooter that's suffering from synthesia. I've never seen anything like it. The soundtrack is filled to the brim with bangers, the game is colorful and every level is unique with its own personality. You control your vehicle to avoid collisions with enemies, but you don't fire your weapon like in most shooters; your ship's powers are activated by the music itself. That one change makes turns this game into something you have to see to believe. Now it's not just your reflexes that are tested, but your memorization of the song itself to know when certain weapons will be activated.Buy this game. It's really unique and it deserves to be seen by all. You're gonna unlock all the levels quickly but beating each level on all the difficulties is going to take multiple play throughs so you can level up enough to make it to the end. I can't praise this game enough. I hope they make sequels with new artists and spin offs with different types of gameplay and genres of music. Give it all to me I'm ready.. March 2015 Update:Game Video is updated, as are the screenshots. Controllers work better. You can see an increase in clarity of the graphics; they're better but they're still pixellated on the parallax backgrounds ("Urban" level - perhaps by design) and overall have a flash game/amateur look to them. Again, perhaps this is by design and I just don't agree with the new direction/design of the graphics. Most important to me, however, is the incredible disconnect between what this game is and what it should be as far as gameplay goes.Fired projectiles are too slow, this is especially noticeably on the "Urban" level - but it'll frustrate you at some point on every level. Weapon and music sychronicity need work. I believe this should function like a reverse Rock Band. In that game, easy has very few fret colors to hit and those fret colors increase with more difficulty. Your game is a music/rhythm game, do it in reverse. On easy, fire weapons like crazy. As the difficulty is increased, lower the amount of weapons firing - or better yet leave them as is and either decrease their damage or increase the # or strength of the enemies.This is a shoot'em up, there should be weapons and ships firing all over the place, but the weapons in this game, except during drops in the song, feel anemic for the most part There are also far more infrequent than they should be. There are litterally LULLS on every level, at least one, where no weapons are firing at all and there are usually still enemies around. So you're just running away from them until a part of the song comes up where you do have weapons. This isn't fun, its frustrating.I'm not asking for a bullet hell update - but keep it interesting and the screen activity BUSY. And please give more attention to the projectile weapons. Speed them up and make them more frequent. I'm kiling most enemies with the side-firing immediate area weapons because they're more useful.I don't know. You've made some progress, but I'm still left exasperated at this game. Eclipse and Tough Guy are the best levels out of the bunch, though.Original Review:I don't know what happened, but scrapping everything that everyone liked about the game, including some of the music, and starting over with "all new" everything was not a good move.The original presentation, in fact even the current demo movie and screenshots on this store page, of Dubwars was essentially Geometry Wars played to Dubstep music where the music dictated what weapons fired and when. It was a neat idea, a gorgeous looking game, and a concept that I enjoyed - sort of a different take on Audiosurf but not with your music.As of the Fall/Winter 2014 update - they completely redid everything - supposedly all better. But it's not all better. The entire look of the game has an amateurish look to it now. Like the original developer(s) left or Mura Interactive suffered an exodus of talent and that talent took their work with them. It looks and plays like a Adobe Flash game that someone made in high school before they got good at making anything.Did the Geometry Wars guys threaten to sue Mura Interactive for copyright infringement? What happened? At this point, isn't this false advertising - it's nothing like what is represented above? I regret backing the Kickstarter for the amount that I did. I can't imagine I will see ANY of the tier rewards I pledged for; however, I will take my bitter medicine and make the first review I've ever put on Steam to say that, at this point, you should only get this game if it's free or gifted to you. It's not as bad as some of the "Early Access" trash that is out there, but it has definitely fallen victim to that curse.Mah Dreams... :(. Fun game with an original take on shooting mechanics.I'm guessing drugs might improve the experience.... i love this game but one thing can you please bring back eclipse i love that song why did you take it out on the lastist update? i hope you guys keep updating and that you dont let this game down its amazing and it has alot of potential (p.s. could you fix the menu please?). awesome!!!!. Though this game has made slightly disappointing progress in a year since it's Kickstarter, I'm still pretty happy it's made it's way to Steam. It's an exciting game that keeps you on your toes as the bullets and stuff are controlled by the songs in the background. It's an amazing concept, and it worked well when I played the demo before, and still works now. I hope to see more progress within the coming months though, but all and all you won't be wasting money. It's really a fun game....it's just disappointing to see that from a year with 4 songs, it's come onto Steam with only one new level to say it's made progress.... 11/10 on visuals. 999999/10 on making me want to ragequit. This game is awesome on the visuals but very difficult. The good music and visuals make me not ragequit.
DubWars Activation Code [torrent Full]
Updated: Mar 9, 2020
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